Stuck in the Middle With You: Translating Between Business and Creativity as a Producer
summary
Argues production is literal translation between business and creative priorities, centring two concrete questions: when can we release and how much game can we make for this budget; gives numeric examples (four weeks of a designer, scenario A: six months ≈ +£100k and −5% profitability, scenario B: three months ≈ −2%); recommends practical tools: a Google sheet budget that forecasts scenarios, a sized backlog and pillar tags (Jira for sprints, not long‑term). Cites shipped work (PC port of Monument Valley; shipped South of the Circle) as proof it works.
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chapters (9)
- 0:00Introduction
- 1:12Speaker's background
- 5:49Production challenges
- 9:00Business vs creativity
- 13:11Translating priorities
- 23:27Tools for conversations
- 27:43Summary
- 28:46Q&A
- 46:15Closing
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