~/talk

UI/UX Methodology: Experience and Practice

TalkinRussianat Games Gathering 2020 · 2020-12-03..12-06· [ux-and-product-design, design-collaboration]
links:none on file
slides:none on file

Presentation describes a methodology for organizing UI/UX development processes used at BetterMe that doubled delivery speed without losing quality. It covers practical approaches and practices for product design and team workflow to accelerate UI/UX work in game or app projects.

AI-written summary · about

  1. 0:00Introduction
  2. 0:54Better Me experience
  3. 2:01Process setup problems
  4. 3:27Thinking habits and cognitive load
  5. 5:25Standard UI/UX dev path
  6. 7:14UI/UX mockup stages
  7. 9:07Quality UI mockup factors
  8. 10:56Constant vs variable factors
  9. 13:55Designer and game-designer collaboration
  10. 15:26Screen map design tool
  11. 18:17Prototyping options
  12. 20:04Sketches and final stages
  13. 21:12Task complexity categorization
  14. 26:02Task distribution in team
  15. 27:58Parallel processes and roles
  16. 31:10Time and resource savings
  17. 32:21Q&A
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