~/talk

What Do Triple-A Companies Look for When They Give Feedback on Your Work?

TalkinRussianat Games Gathering 2020 · 2020-12-03..12-06· [career-development]
links:none on file
slides:none on file

Presentation explains what major (title) game companies look for when giving feedback on submitted art for their projects, focusing on criteria used to evaluate 3D character work. It covers specific production expectations and points artists should address to meet studio standards, drawn from the perspective of a 3D character artist at DragonFly Studio.

AI-written summary · about

  1. 0:00Introduction
  2. 1:15What companies look for
  3. 3:24Styling and references
  4. 4:28Work stages: blocking/details
  5. 5:11Quality blocking rules
  6. 7:37Proportions and color
  7. 10:48Proportion errors and fixes
  8. 12:12Blocking mistakes
  9. 15:46Line and detailing issues
  10. 16:51Rushing detailing
  11. 18:19Avoid messy blocking
  12. 21:31Detailing importance
  13. 22:57Rest zones
  14. 24:02Detailing visibility
  15. 25:28Detailing errors
  16. 27:14Over-detailing risks
  17. 27:58Detailing and silhouette
  18. 29:47Female character work
  19. 31:12Summary
  20. 31:53Feedback after rejection
  21. 35:26Deadlines
  22. 37:30Avoid over-detailing
  23. 39:16Test deadline tips
  24. 42:08Imperfect concepts
  25. 43:40Soft skills
  26. 46:11Anatomy and drawing
  27. 49:06Personal projects
  28. 50:53Burnout prevention
  29. 54:08Software differences
  30. 55:54Following the concept
  31. 56:58Working on projects
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.