It’s Easy to Create a Good looking Product, but What About a Useful One?
summary
Defines UX vs UI with concrete boundaries and a development workflow: user interviews, personas, information architecture, component libraries and design systems, plus examples of a ride‑sharing app that adds real‑time driver view and saved places. Explains heuristic evaluation steps and presents the 10 usability heuristics (Nielsen & Norman 1995) with tangible checks — visibility of status (time/Wi‑Fi), undo/delete consistency, error messages that tell how to fix things. Ends with practical do/don’ts like two–three colors and generous whitespace, and insists on real user testing.
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chapters (7)
- 0:00Introduction and speaker intro
- 2:14UX vs UI explained
- 7:32Why UX matters and history
- 15:52UI beyond visuals and importance
- 17:16Heuristics and evaluation steps
- 18:2010 usability heuristics
- 26:16Practical UX tips and Q&A
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