~/talk

It’s easy to create good looking products, but what about useful ones

slides:none on file

Argues that developers must prioritize UX before UI and code, using concrete methods: heuristic evaluation with steps (define scope, know end user, choose heuristics, set up reporting, analyze findings), plus user interviews, card sorting, wireframes, component libraries and design systems, and mining support logs. Names the canonical 10 usability heuristics (Nielsen/Norman, 1995) as the checklist to find concrete failures like missing undo, poor status visibility, inconsistent icons, or tiny fonts. Promises practical examples and simple fixes developers can apply immediately.

AI-written summary · about

  1. 0:00Introduction
  2. 6:03Bad example
  3. 10:58What is UI
  4. 14:15Heuristics
  5. 17:25Usability heuristics
  6. 21:14Consistency and standards
  7. 23:12Arrow prevention
  8. 24:24Recognition vs Recall
  9. 25:30Flexibility and Efficiency
  10. 27:03Minimal Design
  11. 29:55Help Users
  12. 31:08Help Documentation
  13. 32:05Testing Users
  14. 33:40Dont follow the Hippo
  15. 34:43Conduct user testing
  16. 35:54Collaborate
  17. 36:07Lunch break
  18. 36:27Designers mindset
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