It's easy to create good looking products, but how about useful ones?
summary
Argues that measurable UX work must come before pretty UI and gives a concrete workflow: define scope, pick heuristics, run evaluations, log and prioritize findings. Recounts the 10 Usability Heuristics (Jakob Nielson and Don Norman), shows specific fixes — add undo, surface status, explicit error messages, readable typography and white space — and cites simple examples and apps (Coursera, Trello, Slack) as models for visibility of system status and error recovery.
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chapters (9)
- 0:00Start
- 12:421.Visibility of System Status
- 13:28Match Between The System And The Real World
- 14:06User Control And Freedom
- 15:47Error Prevention
- 17:29Flexibility And Efficiency of Use
- 18:50Aesthetic And Minimal Design
- 19:49Help Users Recognize, Diagnose, And Recover From Errors
- 20:38Help And Documentation
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