Pitching games to investors at Pocket Gamer Connects London 2016
summary
Five indie studios show working prototypes and exact asks, with mixed traction and clear gaps. One CCG studio has shipped three titles, reports 2 million downloads and seeks €250k for 14%, but investors flag high live‑service UA costs and weak genre evidence. Movie‑quiz claims studio ties and asks $400k for 32% yet offers no partner contracts or unit economics. A kawaii builder and a temple‑run+clash hybrid show polish but no solid retention/monetisation, and a tic‑tac‑toe fighter wants $250k mainly for UA and art.
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chapters (6)
- 0:00Introduction and panel
- 2:34Pitch: Sample Games
- 11:30Pitch: Movie Sweep
- 18:40Pitch: Kawaii
- 24:24Pitch: Traps
- 29:04Pitch: AlgoNo
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