~/talk

on the challenges of developing VR puzzlers

Talkat Pocket Gamer Connects London 2016 · 2016-01-18..01-19· [game-development]
links:none on file
slides:none on file

Seize The Light is a VR puzzler built to be calm and slow paced, trading flashy movement for exploration plus brain-teasing puzzles. The team targets 90 frames per second and uses low poly models to keep frame drops and discomfort minimal, claiming this design helps avoid motion sickness. The build focuses on mechanics that inhabit 3D space rather than fast locomotion, and public demos at the pitch provide concrete feedback and press contact rather than abstract promises.

AI-written summary · about

  1. 0:00Intro
  2. 0:25What is See the Light
  3. 0:40What is See the Light about
  4. 1:05Motion Sickness
  5. 1:30Low Poly Models
  6. 2:00Benefits
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