~/panel

Gamified panel: Which ad won?

Panelat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [testing]
name:none on file
slides:none on file

Liftoff shows real A/B tests and claims interactive, gameplay-mimicking ads beat static video repeatedly, one test delivering a 99% uplift; localized Swedish creative lifts installs by about 56% in Sweden. Liftoff runs campaigns across iOS/Android in multiple geos, provides in-house creative (no extra cost) and measures downstream KPIs. Reported averages: casual CPI ≈ $2 while adventure hits ≈ $4, one-day retention is ~25% and 30-day churn reaches ~90%, so reengagement is essential.

AI-written summary · about

  1. 0:00Welcome
  2. 1:55Data-driven marketing approach
  3. 3:46Panelists
  4. 4:29Interactive vs animated
  5. 8:53Video vs interstitial
  6. 12:50Lowest cost by game category
  7. 15:03Localized vs non-localized in Sweden
  8. 17:54Reengagement campaigns
  9. 22:07Leprechauns or coins in casino ads
  10. 26:25Mobile games revenue 2017
  11. 28:00Match-three game creatives
  12. 30:58Key takeaways
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