Succeeding with community investment
summary
Claims a community-funded game raises about £1M from roughly 20 hardcore gamer angels rather than VCs or Kickstarter, using a bespoke investment units vehicle that is a loan plus revenue share with a £5,000 minimum per investor. Monetization mixes classic item sales with a novel time-aware system: time-poor big spenders can lend characters to time-rich players with fine-grained permissions and shared rewards, early traction exists in Discord/Facebook, soft launch targets July with wider release planned next year.
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chapters (7)
- 0:00Intro
- 2:15Three things to get money
- 6:05The proposition
- 10:18Clever structuring
- 14:32Core loop
- 16:55Sharing your account
- 18:40Questions
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