Living games: Jagex, RuneScape and the evolution of live games
summary
Jagex recounts refocusing RuneScape into two live products (modern RuneScape and Old School) after acquisition in 2016 and claims metrics like millions of players, hundreds of staff, over seven years average player life and 100,000+ simultaneous viewers for eSports. Concrete practices: cross‑play PC/mobile rollout, community player polls that require 75%+ approval for Old School updates, heavy social and creator tooling, and events driving thousands of streamers — a push toward evergreen design and living games longevity.
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chapters (12)
- 0:00Introduction
- 2:15The Third Age
- 3:13The Rise of Live Games
- 5:16More players are putting down roots
- 5:55RPG influences are ubiquitous
- 7:00Evergreen design
- 8:45Empowering players
- 10:16Ensuring the game feels alive
- 10:53Free social features
- 11:45Providing experiences
- 13:13Cosplay
- 13:44Community
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