Living games: Jagex, RuneScape and the evolution of live games
summary
Claims that live games evolve into “living games” with five operational principles: evergreen design, player polls (a 75% approval threshold for Old School Runescape updates), meaningful social features. Cites concrete results: Green Fest draws thousands, eSports peaks of ~100,000 simultaneous viewers, average player lifetime >7 years, Jagex acquisition in 2016, and plans to launch RuneScape and Old School Runescape with full PC–mobile cross‑play. Techniques: sharing design docs, regular events, creator tools, and community-driven content.
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chapters (12)
- 0:00Introduction
- 2:15The Third Age
- 3:13The Rise of Live Games
- 5:16More players are putting down roots
- 5:55RPG influences are ubiquitous
- 7:00Evergreen design
- 8:45Empowering players
- 10:16Ensuring the game feels alive
- 10:53Free social features
- 11:45Providing experiences
- 13:13Cosplay
- 13:44Community
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