~/talk

Games in 2020 – The future of entertainment, esports and beyond

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slides:none on file

Genvid Technologies demonstrates cloud gaming as server-native rather than streamed PC emulation, running a 17× Skyrim map with 16,000 synchronized AI, real-time terrain deformation and emergent physics in one shared simulation. A live Unreal Tournament demo streams to YouTube with per-viewer interactions — camera switching, cheering, even a kill button — showing localized overlays like a Pepsi ad. Claims hinge on latency improvements (5G aiming ~10 ms latency), scalable server-side rendering, and spectator-driven monetization rather than traditional player conversion.

AI-written summary · about

  1. 0:00Introduction
  2. 1:06Right time for gaming evolution
  3. 2:34Cloud gaming experiences
  4. 6:29Arcades to smartphones
  5. 9:58Everyone as a gamer
  6. 11:065G and gaming latency
  7. 13:10Spectating and sports parallels
  8. 13:52Experience 3.0 in gaming
  9. 15:18Interactive eSports viewing
  10. 18:16Publishers and spectator economy
  11. 19:18Interactive spectator experiences
  12. 20:03Q&A
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