Games in 2020 – The future of entertainment, esports and beyond
summary
Genvid Technologies demonstrates cloud gaming as server-native rather than streamed PC emulation, running a 17× Skyrim map with 16,000 synchronized AI, real-time terrain deformation and emergent physics in one shared simulation. A live Unreal Tournament demo streams to YouTube with per-viewer interactions — camera switching, cheering, even a kill button — showing localized overlays like a Pepsi ad. Claims hinge on latency improvements (5G aiming ~10 ms latency), scalable server-side rendering, and spectator-driven monetization rather than traditional player conversion.
AI-written summary · about
chapters (12)
- 0:00Introduction
- 1:06Right time for gaming evolution
- 2:34Cloud gaming experiences
- 6:29Arcades to smartphones
- 9:58Everyone as a gamer
- 11:065G and gaming latency
- 13:10Spectating and sports parallels
- 13:52Experience 3.0 in gaming
- 15:18Interactive eSports viewing
- 18:16Publishers and spectator economy
- 19:18Interactive spectator experiences
- 20:03Q&A
related talks
14mCloud Gaming is Real: Talk and live Demo pt.1
53mCloud Gaming: Two Perspectives of the Future
23mInteractive livestreaming and the future of esports
12mCloud Gaming is Real: Talk and Live Demo pt.2
53mPutting Spectators In the Driver’s Seat: How Our Industry Is Changing As Games and Media Merge.
25mUsing Unreal Engine in Simulation Applications
39mHow game technology can make TV reach new audiences
42mThe End of Downloads: Will Cloud Gaming Conquer the World?
