Cloud Gaming is Real: Talk and live Demo pt.1
summary
Live demo shows a cloud-streamed game running as a 720p stream with controller input sent back to servers, claiming console-like play and a four-hour session. Service licenses AAA titles, runs in France, Korea and Portugal and on Amazon Fire TV and Ouya, uses proprietary virtualization to host multiple games per machine, modifies games on the fly so no source code is needed, avoids buffering and targets network latency below 100 ms (US users mostly 20–60 ms); IBM GPUs extend global coverage.
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chapters (7)
- 0:00Introduction
- 1:45What is cloud gaming
- 3:30Live demo
- 6:22Technology challenges
- 9:30Cloud infrastructure
- 11:37Measuring latency
- 13:05Expanding with IBM
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