Mobile Disrupt pt.3
summary
Panel reports a startup already streaming from a phone and scaling to 20,000 concurrent viewers on 3G, cites a study claiming required capacity rises 16x every four years and predicts London needs 500 then 5,000 "megawatts" by 2016/2020, and notes police cameras moving from 30 seconds to desired 24‑hour upstream. Observations: in‑app purchases fail in China unless redesigned, operators face shrinking app revenues and negative EBITDA despite cash, pursue IoT bottom‑up, civil security and new‑media as new income, and warn "app as product is dying."
AI-written summary · about
chapters (14)
- 0:00Mobile disruption intro
- 1:47Bandwidth: 4G vs 5G
- 3:53Is 5G truly disruptive?
- 5:41New business models
- 6:45Competitiveness and GDP impact
- 8:51Mobile innovation in emerging markets
- 12:23Mobile banking in poor economies
- 13:46China’s in-app lessons
- 15:11Big data and fraud prevention
- 16:14IoT revenue streams
- 17:58The decline of apps as standalone products
- 20:29App economy players
- 23:01Face-to-face tech collaboration
- 27:11Closing remarks








