5 things we learnt from launching a mobile game on the blockchain
summary
Everdreamsoft launches Spells of Genesis with blockchain cards, sells ~20k on-chain cards at ~$20 each, and its token grows from microvalue to about $20M market cap. Game-driven rewards (giving rare cards for play) boost engagement; players pay roughly 7× more when purchases grant true ownership. Rare limited runs hit five- and six-figure trades (a 200-print card averages ~$10k; one auction reached ~$40k). User-generated asset sales prove viral and monetizable.
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chapters (10)
- 0:00Blockchain gaming journey
- 1:48Market size and collectibles
- 3:22Player rewards and ownership
- 5:57Game economy shifts
- 7:25Speculators vs. crypto players
- 9:38User-generated content
- 11:01Free assets as marketing
- 12:41Secondary markets value
- 14:07Monetization beyond stores
- 15:55App Store rules
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