~/talk

5 things we learnt from launching a mobile game on the blockchain

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slides:none on file

Everdreamsoft launches Spells of Genesis with blockchain cards, sells ~20k on-chain cards at ~$20 each, and its token grows from microvalue to about $20M market cap. Game-driven rewards (giving rare cards for play) boost engagement; players pay roughly 7× more when purchases grant true ownership. Rare limited runs hit five- and six-figure trades (a 200-print card averages ~$10k; one auction reached ~$40k). User-generated asset sales prove viral and monetizable.

AI-written summary · about

  1. 0:00Blockchain gaming journey
  2. 1:48Market size and collectibles
  3. 3:22Player rewards and ownership
  4. 5:57Game economy shifts
  5. 7:25Speculators vs. crypto players
  6. 9:38User-generated content
  7. 11:01Free assets as marketing
  8. 12:41Secondary markets value
  9. 14:07Monetization beyond stores
  10. 15:55App Store rules
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