~/talk

How to create FPS using audio not graphics

Talkat Pocket Gamer Connects London 2015 · 2015-01-13..01-14· [creative-coding]
links:none on file
slides:none on file

Demo of an audio-only zombie shooter that uses the in-house papa engine and 188 HRTF functions to place sounds so precisely players can localize targets with headphones. Core design removes player movement, keeps arcade pacing, and implements simple touch controls (swipe up to change weapon, swipe down to reload, shake for melee). Sound-first systems include heartbeat as health, 15 enemy types with distinct cues, weapon audio for ammo state, and leaderboards (top score shown: 281 kills).

AI-written summary · about

  1. 0:00Start
  2. 1:31Trailer
  3. 7:23Interface
  4. 12:40Thunderstorm
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