Ux design Process
summary
Argues UX is not just UI but four pillars—content, usability, UI design, interaction design—and says process yields product decisions: analytics plus qualitative observation (example: watching commuters at a train station), structured interviews feeding personas and pinpoints, ideation to user flows/storyboards, then paper prototypes, low/high‑fidelity wireframes and interactive prototypes built in InVision for user testing and validation; cites books Don't Make Me Think and Don Norman as practical resources.
AI-written summary · about
chapters (17)
- 0:00Introduction and speaker intro
- 0:48What is user experience
- 1:35Misconceptions about UX and UI
- 2:20Understanding user needs
- 3:23UX process expectations vs reality
- 4:06Gathering user data and research
- 5:30Conducting user interviews
- 6:32User testing and data analysis
- 7:14Defining pain points and problems
- 7:56Creating user personas
- 8:38Ideation and problem-solving
- 9:01User flows and scenarios
- 9:42Storyboarding and sketching
- 10:25Low-fidelity prototyping
- 11:30High-fidelity prototyping
- 12:11User testing and validation
- 12:54Final validation and resources
related talks
34mUnderstanding UX (and UI) – a practitioner's perspective
01h 03mUX Design for Product Managers
28mIt’s Easy to Create a Good looking Product, but What About a Useful One?
22mUX crash course - What is good UX about?
38mUX Is a Team Discipline
01h 03mThe role of UX Designer in the team; how to efficiently built them in the production pipeline
49mUX and an Agile Development Process
46mFundamentals of UX Design and Usability
