Ruslana Kruchek
where else to find them
no profile links on file
what they talk about
where they keep going back
- Games Gathering Kyiv3 editions2020–2025
- Games Gathering Bratislava2 editions2022–2023
on a stage with
who talks about the same things
- Vlad Plotnikov2 talks
- Taras Terletskiy2 talks
- Stephen Hey2 talks
- Amit Monheit2 talks
- Aleksandr Shtachenko5 talks
- Daniel Helmhold2 talks
| title | conference | date |
|---|---|---|
| Forget It, Game Sound Doesn't Matter | Games Gathering 2025 Odesa | 2025-06-28 |
Founders of audio agency VP Production argue—tongue-in-cheek—that game audio can be neglected during development. They present “helpful” tips and examples… | ||
| How to create a soundtrack that sticks in players’ minds | Games Gathering 2025 Lviv | 2025-04-03 |
The talk explains how to design a game’s musical "DNA" to create a recognisable, emotionally powerful audio identity. It covers setting up audio identity to… | ||
| Mobile game soundtracks as fan service | Games Gathering Bratislava 2023 | 2023-09-25 |
Case study of an animal‑simulator Ocean World expansion shows a concrete workflow: research competitor soundtracks, avoid mermaid vocals, build an audio legacy… | ||
| Post-apocalypse, mutant animals, and garbage zombies… Sounds fun! | Games Gathering Bratislava 2022 | 2022-10-18 |
An indie agency composes the soundtrack for Trash is fun, a cooperative eco-game made pro bono for Ukrainian teens from Sumy; work includes a main theme plus… | ||
| Can Sound Sell Your Game? | Games Gathering 2020 | 2020-12-03 |
Examines how game audio can be used as a marketing tool to boost a game's appeal and sales, identifying which kinds of sound choices can cheapen a product and… | ||
| nothing matches | ||