~/talk

GLOWCOMA - a story of a Bulgarian FPS

Talkat SGJ 2020 · 2020-01-24..02-02· [game-development]
links:none on file
links:none on file
slides:none on file

A Bulgarian singleplayer FPS built in Unreal Engine 4 sets a short first episode at about 45 minutes inside a modeled Vratsa with quests, doors, items and an elevator escape ending. Development spans roughly three years as a hobby, using Unreal Store assets and custom models, selling on Steam but short and sometimes torrented. Notable systems: enemies with procedural creature morphs and limb dismemberment that change behavior, swimming AI, a scripted boss encounter, and a planned followup that expands to handcrafted open world and LOD workflows.

AI-written summary · about

  1. 0:00Introduction to GLOWCOMA
  2. 1:07Game concept and first episode
  3. 3:59Gameplay mechanics and creatures
  4. 7:14Making games with minimal skills
  5. 8:19Boss battle and epic fights
  6. 10:26AI behavior and enemy interactions
  7. 12:373D modeling and asset creation
  8. 16:33Second episode development
  9. 20:19Asset workflow and texturing
  10. 23:14Time investment and future episodes
  11. 25:02Publishing on Steam process
  12. 26:50Scanning monuments and Bulgarian landmarks
  13. 27:32Targeting Bulgarian audience
  14. 28:57Q&A session
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.