~/talk

“Again, but better” - How to work with Voice Actors

Talkat SGJ 2020 · 2020-01-24..02-02· [soft-skills, creative-coding]
links:none on file
slides:none on file

Worked on ~31 games in the last year and runs an industry‑grade home studio, so advice is hands‑on: budget for voice early, expect Basic Studio Fee ~€200–250/hr, plan separate buyouts around €150–€500, and prefer referrals or agents over open Twitter casting. Remote sessions require proper mic/room checks, named file delivery and multiple takes (usually three) per line; casting late in production or whitewashing accents causes rework and PR risk.

AI-written summary · about

  1. 0:00Introduction
  2. 1:28Voice actors in games
  3. 5:47Outsourcing vs direct casting
  4. 7:31Finding voice actors
  5. 12:26Early casting benefits
  6. 13:50Directing voice actors
  7. 15:15Evaluating actor demos
  8. 16:39Cultural sensitivity in casting
  9. 18:24NDAs and confidentiality
  10. 20:31Audio pricing explained
  11. 23:42Why voice acting costs
  12. 26:51Post-recording promotion
  13. 31:47Indie developer tips
  14. 33:34Q&A: Studio fees
  15. 35:40Q&A: Funny gigs
  16. 38:02Q&A: Delivery formats
  17. 40:28Q&A: Reshoots and availability
  18. 42:32Q&A: Weird voice acting
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