“Again, but better” - How to work with Voice Actors
summary
Worked on ~31 games in the last year and runs an industry‑grade home studio, so advice is hands‑on: budget for voice early, expect Basic Studio Fee ~€200–250/hr, plan separate buyouts around €150–€500, and prefer referrals or agents over open Twitter casting. Remote sessions require proper mic/room checks, named file delivery and multiple takes (usually three) per line; casting late in production or whitewashing accents causes rework and PR risk.
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chapters (18)
- 0:00Introduction
- 1:28Voice actors in games
- 5:47Outsourcing vs direct casting
- 7:31Finding voice actors
- 12:26Early casting benefits
- 13:50Directing voice actors
- 15:15Evaluating actor demos
- 16:39Cultural sensitivity in casting
- 18:24NDAs and confidentiality
- 20:31Audio pricing explained
- 23:42Why voice acting costs
- 26:51Post-recording promotion
- 31:47Indie developer tips
- 33:34Q&A: Studio fees
- 35:40Q&A: Funny gigs
- 38:02Q&A: Delivery formats
- 40:28Q&A: Reshoots and availability
- 42:32Q&A: Weird voice acting
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