How We Manage to Get Multi‑Platform Games with Our Custom Engine
summary
Describes how a custom game engine is used to deliver multi-platform games, discussing the team’s coding process, methods, and parts of the engine architecture. Covers practical approaches and inside details on getting cross-platform builds and managing development workflows.
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chapters (5)
- 0:00Introduction
- 10:09Our philosophy
- 19:54Technical challenges
- 29:35Tools and workflows
- 39:51Future and closing
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