There are Robots in my Bedroom - Introduction to Windows Mixed Reality
summary
Covers building on Windows Mixed Reality with Unity 3D and C# that exports to Visual Studio and the Hololens emulator, using raycast-based gaze as the cursor plus gestures (tap, bloom), keyword voice recognition, and spatial audio via HRTF. Hololens is untethered, uses four IR/UV environment cams with ~4 m depth range and an HPU, runs Windows 10; field of view and sunlight/outdoor mapping are limiting. Demos include Minecraft-style placement, origami physics and a robot-shooter “rubber raid” that works but shows mapping-dependent stability.
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chapters (12)
- 0:00Windows Mixed Reality intro
- 3:44From 2D to immersive
- 7:59What is mixed reality
- 16:05Mixed reality dev building blocks
- 24:42Gestures and interactions
- 31:14Voice commands with Cortana
- 34:03Sound design
- 37:16Live demo of mixed reality apps
- 42:17Performance and social impact
- 46:25Creative MR applications
- 46:46HollaPortation future
- 48:15Resources and closing
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47mEverything you need to know about Windows Mixed Reality.
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01h 00mReal World HoloLens Mixed Reality Development with Unity - Be Part of the Future
55mHolo world - Create your first HoloLens app with Unity
01h 01mHoloLens Development: The Next Steps
01h 08mDeveloping for Mixed Reality with HoloLens
59mHoloLens Development: The Next Steps
