Holograms of the Galaxy vol. 2
summary
Concrete toolset and numbers: the Mixed Reality Toolkit (formerly HoloToolkit) is on GitHub as a Unity package (~10MB without examples) with ~300 helper scripts for input, spatial audio, UI and build automation; gestures expand beyond tap to hold and manipulation and 3D navigation; voice needs contextual phrases (use “shoot ball” not “shoot”); spatial mapping uses four front cameras, world anchors and occlusion for believable physics; the emulator plus perception simulation automates head rotations and taps; new Windows Mixed Reality headsets cost ~$400 vs HoloLens ~$3,000.
AI-written summary · about
chapters (7)
- 0:00Start
- 2:31Voice
- 24:50Head Related Transfer Function
- 25:51Audio Design Goals
- 29:21Spatial Mapping Usage
- 37:25Environmental Testing
- 39:36Perception Simulation
related talks
01h 01mHoloLens Development: The Next Steps
59mHoloLens Development: The Next Steps
50mDeveloping for Mixed Reality with HoloLens
01h 05mChasing holograms - the future of HoloLens development
55mHolo world - Create your first HoloLens app with Unity
01h 00mReal World HoloLens Mixed Reality Development with Unity - Be Part of the Future
01h 01mHolographic Programming – Exploring the HoloLens
46mHoloLens 301: Advanced Mixed Reality Development and Best Practices
