Game development from a sound designer’s perspective
summary
This talk explains what game designers and producers need to know to communicate effectively with sound designers and composers, covering key terms, audio formats, and collaboration workflows. It presents practical, experience-based advice (from 2013 onward) to help save time and money in game development and reduce friction between developers and audio teams.
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chapters (9)
- 0:00Sound in game dev
- 3:37Sound categories
- 13:11Game music: soundtracks & spots
- 21:43Adaptive soundtracks
- 28:06Ambient: spatial audio
- 35:24Audio file formats impact
- 40:22Sound implementation tools
- 44:56Sound creation workflow
- 51:44Q&A
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