Sebastien Miglio
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| title | conference | date |
|---|---|---|
| 4.26 Presentation | Unreal Build: Virtual Production 2020 | 2020-11-10 |
Unreal Engine 4.26 targets in‑camera VFX at scale with concrete fixes: nDisplay now supports multi-GPU nDisplay to render 4K LED volumes over 20 m with far… | ||
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