~/talk

Alice in Gambling Land

TalkinFrenchat DevFest Nantes 2025 · 2025-10-16..10-17· [tech-ethics, design-collaboration]
links:none on file
slides:none on file

The talk explains how video game companies borrow casino mechanics—loot boxes, reward schedules and gambling-like audiovisual cues—to hook players and extract money. It covers specific techniques such as sound design, color psychology and concrete visual examples, analyzes their effects on the brain and shows how industry calculations make buying loot boxes more profitable than spending play time, with the goal of raising awareness rather than accusing.

AI-written summary · about

  1. 0:00Introduction
  2. 1:11Gambling definition
  3. 2:34Gambling psychology
  4. 5:43Sound frequencies
  5. 7:08Video game gambling
  6. 9:58Clash Royale case study
  7. 10:39Vampire Survivor demo
  8. 14:09Brain effects
  9. 19:25Addiction risks
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