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Truths From the Gaming Industry | UNFILTERED

Talkat Nordic Game 2026 · 2026-05-26..05-29· [game-development]
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Claims that AAA development has “zero risk taking” and runaway budgets are backed by specifics: salaries and bloated headcounts drive costs, feature creep derails projects (Just Cause 4 loses focus under publisher demands), investor deals can rescue or trap studios, and clearer communication matters at launch. Liquid Swords took NetEase funding, then halved the team and shipped Samson at a lower price, keeping lights on while committing to postlaunch fixes; several funded studios collapse before release after mismanaging scale and investor relationships.

AI-written summary · about

  1. 0:00Welcome
  2. 1:04Starting in games and Avalanche
  3. 3:57State of the games industry
  4. 9:26Indie developers innovate
  5. 11:11Founding Liquid Swords challenges
  6. 18:10Publisher relations and Mad Max
  7. 20:27Why games became so expensive to make
  8. 24:06Sequel pressures
  9. 28:47Pitching to publishers
  10. 31:36Studio layoffs and vision
  11. 35:13Failure and success at Liquid Swords
  12. 37:00GTA 6’s industry impact
  13. 40:14Call to action for devs
  14. 43:06Risk aversion shift
  15. 44:55Closing and Q&A
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