~/talk

Session: How To Supercharge Narrative Design When Building Lasting IP

links:none on file
slides:none on file

Claim: combine authored narrative beats with a truly changing world by augmenting the engine to modify scenes at runtime. Built a working runtime engine augmentation and a dynamic ecosystem prototype where a BB pollinator moves, fruits grow, animals eat and reseed the map, so the world evolves rather than stays static. Prototype works but no full game shipped yet; approach grows from ongoing PhD research and remains partly unproven at scale.

AI-written summary · about

  1. 0:00Dynamic narrative design intro
  2. 2:18Static open worlds deception
  3. 6:39Balancing dynamic and authored
  4. 10:49Gameplay isn’t everything
  5. 13:40Fully systemic game world
  6. 14:21Q&A implementation
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.