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Session: Hay Day – 12 Years Of Growth & Scaling For Longevity

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Hay Day launches on iPad in 2012 as Supercell’s first tablet title and still centers a simple touch harvest-and-wait mechanic; the game claims steady growth with a loyal player base, over 1 billion barns created and monthly active users that remain stable or slowly climb. Team scales to about 50 people by splitting into three subcells with a leads layer, uses YouTube dev updates and a Gordon‑themed campaign to recruit and retain, and retires features by data plus community feedback.

AI-written summary · about

  1. 0:00Hay Day's 12-year journey
  2. 1:30Supercell's mission and origins
  3. 3:17Design pillars at launch
  4. 5:28Twelve years of growth
  5. 6:54Supercell's independent team
  6. 8:40Scaling while preserving independence
  7. 10:05Staying true to core
  8. 12:18Player motivations for calmness
  9. 13:43Q&A: balancing players
  10. 15:07Expanding farming fantasy
  11. 16:13Feature retirement and complexity
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