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Session: Why Focusing Only On New Users Is Holding Back Your Mobile Game

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Claim: retargeting cuts UA waste and raises ROI by up to 150% when combined with acquisition. Uses: programmatic DSP with deep‑learning, MMP postbacks, revenue events, tracking/deep links. Numbers: 1.83% paying users, 3.6 days to first IAP, audience of 2–3k justifies campaigns. Experiment: shrinking inactivity window from 30→7 days delivers a “considerable” lift. Budget note: small pilots can start around $300/day. Creative: personalize CTAs and VIP rewards; coordinate UA and product teams for new content and timing.

AI-written summary · about

  1. 0:00Retargeting in mobile games
  2. 1:49Creative quality in ads
  3. 3:11Retargeting vs UA costs
  4. 4:56Inactivity windows defined
  5. 6:18Retargeting audience size
  6. 7:21Retargeting setup essentials
  7. 8:48Choosing retargeting partner
  8. 9:50Product and acquisition teams
  9. 10:11Re-engagement personalization
  10. 11:34UA and retargeting growth
  11. 12:18Q&A: Inactivity vs re-engagement
  12. 14:05Q&A: Retargeting budgets
  13. 15:07Q&A: UA budget shift
  14. 16:10Q&A: Retargeting creatives
  15. 17:36Q&A: ROI for inactive users
  16. 19:23Closing remarks
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