Artificial Players in the Design Process: Developing an automated testing tool for game level ...
summary
PathOS is a free Unity extension that simulates player navigation with agents built from a simple expert system modeling sight, memory, and personality to cull visible objects, forget or misremember locations, and score destinations for pathfinding. It includes a realtime UI that shows an agent’s “mind,” batch simulation, path visualizations and heatmaps. A user study with 9 developers finds predictions useful for refining levels and suggests time and cost savings, though accuracy validation and UI improvements remain future work.
AI-written summary · about
chapters (4)
- 0:00Start
- 0:20Playtesting is a central methodology in GUR.
- 0:35Playtesting is expensive, time-consuming, and laborious.
- 1:01Can we use Al for playtesting?
related talks
21mEffortless Game Testing With Planning Agents
20mStudio Speaks: The Reality of AI Adoption in Games
46mHow King Uses AI in Testing
46mAutonomous Testing. Are We There Yet?
18mAutomated testing
53mBuilding a Doom-Like World to Explore Agentic Systems
46mPositronic Brain, Your Tester
14mARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment
