Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR
summary
Built a physical one-way mirror combined with a silhouette algorithm that renders dark silhouette blobs at the law-of-reflection–computed positions while a tracked spectator drives a dynamic view frustum; the system lets viewers walk around to gain new, correct-perspective views of a VR player. An exploratory study with nine participants finds blobs least distracting, strong desire to interact, praise for the movable viewpoint, and complaints about small mirror size, single-viewer support, and required game-engine access.
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chapters (5)
- 0:00Start
- 1:03Smart Mirrors
- 2:24Player's Reflection
- 3:45From the Viewer's Perspective
- 4:58Dynamic View Frosting
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