MagicalHands: Mid-Air Hand Gestures for Animating in VR
summary
Gesture elicitation with professional animators covers six scenarios (tornado, bouncing ball, rigid bodies, particles, cloth, fluids) and produces concrete mappings used to build MagicalHands, a VR prototype that uses Oculus Rift plus Leap Motion for hand view and Oculus Touch for coarse pose recognition. The system implements 8 gestures for direct translation, bimanual scale, rotation and contextual particle controls (noise, spiral, drag‑drop shape), creates scenes in 5–30 minutes, and releases code and an executable.
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chapters (11)
- 0:00Introduction to MagicalHands
- 1:49Why use mid-air gestures
- 3:15Gesture elicitation study
- 6:26Design guidelines for VR animation
- 7:50Prototype implementation
- 8:56Direct manipulation gestures
- 9:38Particle system gestures
- 11:46Demo animations with MagicalHands
- 13:13Future work and limitations
- 14:18Closing and acknowledgments
- 14:58Q&A session
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