~/talk

MagicalHands: Mid-Air Hand Gestures for Animating in VR

Talkat UIST 2019 · 2019-10-20..10-23· [webxr, creative-coding]
links:none on file
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name:Wilmot Li
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linkedin:karansingh7
slides:none on file

Gesture elicitation with professional animators covers six scenarios (tornado, bouncing ball, rigid bodies, particles, cloth, fluids) and produces concrete mappings used to build MagicalHands, a VR prototype that uses Oculus Rift plus Leap Motion for hand view and Oculus Touch for coarse pose recognition. The system implements 8 gestures for direct translation, bimanual scale, rotation and contextual particle controls (noise, spiral, drag‑drop shape), creates scenes in 5–30 minutes, and releases code and an executable.

AI-written summary · about

  1. 0:00Introduction to MagicalHands
  2. 1:49Why use mid-air gestures
  3. 3:15Gesture elicitation study
  4. 6:26Design guidelines for VR animation
  5. 7:50Prototype implementation
  6. 8:56Direct manipulation gestures
  7. 9:38Particle system gestures
  8. 11:46Demo animations with MagicalHands
  9. 13:13Future work and limitations
  10. 14:18Closing and acknowledgments
  11. 14:58Q&A session
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