Masque: Exploring Lateral Skin Stretch Feedback on the Face with Head-Mounted Displays
summary
Masque integrates six shear tactors into an HTC Vive Pro face interface, each tactor using a 30 mm pad with 3 mm silicone and ~2.5 N contact force, to produce lateral skin stretch on the face. A comfort study finds an average acceptable stretch of 14.85 mm; discrimination requires a change of about 24.6% in stretch distance, while angle JND averages 22.69° (up to 42°). Three demo apps (racing, snowball, museum) increase realism for many users, though some find long stretches annoying.
AI-written summary · about
chapters (18)
- 0:00Intro
- 0:34HMD-Enabled Haptic Output
- 1:47Skin Stretch Feedback
- 3:00Hardware Implementation
- 3:47Informal Exploratory Study
- 4:59Reducing Pressure on Front Face
- 5:19Evaluating Physical Comfort of Masque
- 6:32Discrimination Threshold For Stretching Skin
- 7:26Discrimination Threshold For Stretching Distance
- 7:58Discrimination Threshold For Stretching Angle
- 8:32Demo Application
- 8:58Motorcycle Racing
- 9:48Snowball Fight
- 10:17Museum Guidance
- 11:05User Evaluation Study
- 14:11Limitation & Future Work
- 15:28Contribution
- 16:00Thank You for Listening!
related talks
17mFacePush: Introducing Normal Force on Face with Head-Mounted Displays
11mImaginary Joint: Proprioceptive Feedback for Virtual Body Extensions via Skin Stretch
08mX-Rings: A Hand-mounted 360 Degree Shape Display for Grasping in Virtual Reality
11mExtendlibur: Dynamic Haptic Retargeting for Length-Mismatched Proxies in Co-Located VR
19mHaptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
09mRetargeted Self-Haptics for Increased Immersion in VR without Hand Instrumentation
20mIt's a Wrap: Mapping On-Skin Input to Off-Skin Displays
19mRetroShape: Leveraging Rear-Surface Shape Displays for 2.5D Interaction on Smartwatches
