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Context-Aware Online Adaptation of Mixed Reality Interfaces

Talkat UIST 2019 · 2019-10-20..10-23· [ux-and-product-design]
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An optimization system automatically chooses which MR apps appear, whether they are world-anchored or view-anchored, and their level of detail using integer linear programming combined with rule-based decisions; implemented in Unity/SteamVR with the Gurobi solver and eye-tracked cognitive load from Pupil Labs IPA. Prototype solves 12 elements with five detail levels in ~7 ms (estimated 200 apps ≈ 40 ms) and a 12-user dual-task study shows 36% fewer interactions versus manual control.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:51Problem and research question
  3. 3:19System approach and inputs
  4. 6:30Decision process and optimization
  5. 9:26Implementation and performance
  6. 10:31Demo scenarios
  7. 11:34User study and results
  8. 13:42Conclusion and open challenges
  9. 15:08Q&A session
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