LightAnchors: Appropriating Point Lights for Spatially-Anchored Augmented Reality Interfaces
summary
System uses existing point lights (LEDs, bulbs) to both anchor AR overlays and send data by high-speed blinking; a software-only iOS app and Arduino starter code decode these pulses using a pyramid + max-pooling detector and temporal preamble check. Evaluation on iPhones at 120 fps (iPhone 7/10 experiments) across 2–12 m with 3 mm and 100×100 mm LEDs shows 99.6% true positive rate, 5.2% mean bit error rate, ~0.46 s mean recognition, 32-bit decodes in ~0.25 s, and eleven working demos plus open-source code.
AI-written summary · about
chapters (5)
related talks
30mGetting into Physical web with React of Things
17mExploiting Digital Micro-Mirror Devices for Ambient Light Communication
29mBuilding a mobile location aware system with beacons
12mDIY SmartHome
14mUnlocking the potential of smart lighting
58mInternet of things Barcodes, QRs, NFC, EPC & Arduino
02mRainbow of Raspberry
46mDriver Assistant Solutions with
