~/talk

Building Rich UI for MR in MRTK3

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name:Yoon Park
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slides:none on file

MRTK3 replaces prefab hell with a hybrid Canvas that combines Unity’s RectTransform layout (resizable grids, anchors, 24/32 mm design units) with full 3D volumetric buttons, rounded-corner clipping and pixel‑perfect collider clipping; one button prefab now covers every variant (one prefab to rule them all). Visual feedback is authorable without code via a StateVisualizer low-code system, and a proxy interactor maps gamepad/mouse events into XRI so desktop, WebGL and HoloLens input all work; heavier 3D visuals cost some rendering performance.

AI-written summary · about

  1. 0:00Intro
  2. 1:18New MR Design Language
  3. 9:33New UI
  4. 10:08Topic Sentence
  5. 10:30MRTK2 UI
  6. 11:14Pain Points
  7. 11:51Prefab Hell
  8. 12:39Unity Canvas
  9. 13:51Dynamic Layouts
  10. 14:30Hybrid Canvas
  11. 15:49Unitless Design Units
  12. 17:08Flex Ratios
  13. 18:17Reflow
  14. 18:37Grid Layout
  15. 19:18Clipping Scrolling
  16. 21:33State Visualizer
  17. 22:02Prefab Inheritance
  18. 23:34Effects
  19. 24:41Cross Platform Support
  20. 25:42How it Works
  21. 28:36Layout Groups
  22. 31:05Canvas Root Node
  23. 32:29Scaling
  24. 37:01Recap
  25. 37:46Questions
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