~/talk

#Open - Deploy Everywhere with OpenXR and MRTK3

Talkat Mixed Reality Dev Days 2022 · 2022-06-08..06-09· [web-platform, react]
name:Roger Liu
links:none on file
links:none on file
slides:none on file

Claim: MRTK3 plus Unity’s OpenXR path lets one code once and deploy to HoloLens 2, Quest, Leap and others using the mixed reality OpenXR plugin and Unity’s input system. Feature groups replace per-vendor packages; OpenXR interaction profiles map controllers into reusable actions. Hand joint tracking surfaces as a consistent 26-joint stream via a single subsystem. Demo switches from holographic remoting to Oculus Link over USB and the scene and hand input keep working. See MRTK3 Public Preview and the Mixed Reality Feature Tool.

AI-written summary · about

  1. 0:00Introduction to MRTK3
  2. 3:04Limitations of MRTK2
  3. 5:56OpenXR and Input in MRTK3
  4. 8:46Installing the Plugin
  5. 11:15Hand Tracking Extensions
  6. 13:00Configuring Features
  7. 15:45Interaction Profiles
  8. 18:33Input Action Mapping
  9. 21:02Unified Input Architecture
  10. 25:45Remoting Demo
  11. 27:32Quest Demo
  12. 31:32Q&A and Summary
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