MR and the Web with Babylon.js 5.0
summary
Babylon.js 5.0 claims concrete WebXR additions: WebXR light estimation, image tracking, and layers, plus backwards-compatible 5.x releases and a roadmap to 6. The ecosystem includes the browser Playground, Inspector, Node Material and UI editors, and Babylon Native that reuses the same JS code natively via Babylon React Native. Demos show MRTK UI components, a physics VR scene with Quest hand tracking, and an Android image-tracking demo that runs from ~20 lines of XR code (Chrome flags enabled) and also runs in a native iOS app.
AI-written summary · about
chapters (11)
- 0:00Introduction
- 0:21Babylon.js overview
- 2:21Development tools
- 4:51Babylon native
- 7:51React native integration
- 10:34WebXR introduction
- 13:24XR helper and features
- 15:25WebXR demos
- 21:46Native XR capabilities
- 27:04Resources and community
- 27:53Q&A session
related talks
21mBuilding Fun Experiments with WebXR & Babylon.js
41mCreate stunning 3D web experiences with Babylon.js
31mLearn BabylonJS to Create 3D Metaverse Environments
33mWebXR? Native virtual and augmented reality in browsers
37mMixed Realities for Web
17mJS in the Virtual & Augmented Reality Ecosystem
56mBringing mixed reality to the web
30mThe future of Virtual and Augmented Reality for the web
