StereoKit - Building a Mixed Reality App
summary
Shows how to assemble a full mixed‑reality app with StereoKit using the Visual Studio templates (two options: .NET Core and UWP) and a four‑project universal template. Demonstrates concrete tooling: hot‑reload iteration, desktop duplication and pass‑through remoting, loading GLTF models via the universal file picker, interactive handles for grabbing, and pinch‑to‑draw hand input that stores line data. Builds a working content‑creation prototype (scale tests like a 1.0m sphere scaled to 0.1m); Quest Link proves a bit flaky but the core workflow runs.
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chapters (10)
- 0:00Introduction to StereoKit
- 2:09Setting up a project
- 7:50Development with VS Code
- 8:53Advanced project templates
- 15:14Working with internal tools
- 17:44Interactive coding demo
- 25:33UI and asset integration
- 35:51Models and environment lighting
- 44:45Implementing hand tracking
- 47:16Q&A and concluding remarks
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