Working with Dynamic Data and Theming in MRTK3
summary
MRTK3 ships a Data Binding and Theming package that hooks Unity UI to C# objects, JSON, dictionaries and REST endpoints with data bound RESTful joke service shown from a fresh project; collections are virtualized collections with prefetching and reuse so it can handle millions of items in practice; theming uses textile sheets and theme profiles for runtime font, material and sprite swaps enabling text scaling and high‑contrast accessibility; minimal Core dependency, production‑quality but pipeline for normalization/localization is still on the roadmap.
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chapters (8)
- 0:00Introduction and background
- 2:59Data binding overview
- 7:06Data preparation and features
- 9:27Data binding components
- 16:08Data binding demonstration
- 21:55Introduction to theming
- 30:07Theming demo and accessibility
- 38:32Q&A and closing
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