~/talk

Designing with animation

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Argues that adding motion as the fourth design dimension makes interfaces easier to follow, reducing abrupt context switches and cognitive load; shows a two-frame-to-high-frame demo (thaumatrope) to explain blending and easing, and demos CSS3 animation plus tools like Quartz Composer, After Effects, canvas and Adobe Edge. Describes an article on Medium and a workshop, prototypes: a real-time image toy called debris (avatars enter/expire with image processing), a Mac Wormhole concept left unbuilt, and a two-week animated CRRA commercial. Advocates transitional interfaces, overlapping action and thoughtful easing.

AI-written summary · about

  1. 0:00Start
  2. 1:57BAD EXECUTION
  3. 9:20GOOD ANIMATION IS INVISIBLE
  4. 9:46ANIMATION IS A CLUE
  5. 11:48SUDDEN UNEXPECTED
  6. 13:40Demo
  7. 16:40INTERFACES LACKING MOTION
  8. 18:05A TRANSITIONAL INTERFACE
  9. 34:43DESIGNING WITH ANIMATION
  10. 39:14INBETWEENS
  11. 49:40GREAT ANIMATION FEELS INVISIBLE
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