Designing with animation
summary
Argues that adding motion as the fourth design dimension makes interfaces easier to follow, reducing abrupt context switches and cognitive load; shows a two-frame-to-high-frame demo (thaumatrope) to explain blending and easing, and demos CSS3 animation plus tools like Quartz Composer, After Effects, canvas and Adobe Edge. Describes an article on Medium and a workshop, prototypes: a real-time image toy called debris (avatars enter/expire with image processing), a Mac Wormhole concept left unbuilt, and a two-week animated CRRA commercial. Advocates transitional interfaces, overlapping action and thoughtful easing.
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chapters (11)
- 0:00Start
- 1:57BAD EXECUTION
- 9:20GOOD ANIMATION IS INVISIBLE
- 9:46ANIMATION IS A CLUE
- 11:48SUDDEN UNEXPECTED
- 13:40Demo
- 16:40INTERFACES LACKING MOTION
- 18:05A TRANSITIONAL INTERFACE
- 34:43DESIGNING WITH ANIMATION
- 39:14INBETWEENS
- 49:40GREAT ANIMATION FEELS INVISIBLE
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