How the NFL builds computer vision training datasets at scale
summary
NFL video gets time-synced multi-view preprocessed, then labeled with Amazon SageMaker Ground Truth using vendor crowds plus private experts, assistive AI auto-tracks helmets and a consensus algorithm consolidates answers. Labels use per-play jersey-based IDs and V00/H00 tags for unknowns to prevent ID switching; audit checks flag sudden bbox jumps for relabeling. Dataset covers 48 reviewed games, ~22 players per play and iterative rounds feed models that track impacts; project claims 30% concussion reduction and runs a $75,000 Kaggle challenge.
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chapters (13)
- 0:00Introduction
- 0:52Machine Learning Lifecycle
- 6:08Data labeling workflows
- 7:48Human workforce options
- 9:45Sam Huddleston use case
- 13:08Identifying definitive helmet impacts
- 14:31Labeling procedures
- 17:27Key lessons learned
- 18:51Improved labeling scheme
- 21:38Tags to add context
- 23:20Managing at scale
- 27:11Tracking
- 28:06Competition
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