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Analysis of sports scenes using computer vision models

Talkat DSC Europe 2022 · 2022-11-14..11-18· [computer-vision, machine-learning]
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Recorded a handball dataset of ~4 hours from three GoPro/action cameras with players aged 14–17 and train models end to end: Mask R-CNN and YOLO for player detection (transfer learning yields ~90% person accuracy, ball detection still fails), tracking pipelines that suffer ID switches under occlusion, 2D pose estimation reaching ~94% correct keypoints after retraining, and an action-localization system using an I3D two-stream (RGB+optical flow) model with frame-sampling strategies; system works on training data but live match robustness and small-ball tracking remain unsolved.

AI-written summary · about

  1. 0:00Introduction
  2. 3:19Handball dataset creation
  3. 6:21Player detection with deep learning
  4. 8:11Player tracking in games
  5. 10:18Player pose detection
  6. 12:47Action recognition
  7. 15:42Sensor-camera fusion
  8. 18:11Temporal action localization
  9. 19:14Challenges and future directions
  10. 21:24Live testing applications
  11. 23:57Model adaptation for sports
  12. 25:19Q&A
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