AI-Driven Real-Time Ball Tracking for Live Sports Streaming
summary
An end-to-end system detects and tracks the ball in live locked‑off streams using CNNs and YOLO-SORT integrated into an optimised GPU cloud architecture, producing smooth crops at 30 fps at 1920x1080 with ~15–20 ms processing latency. Per‑frame detection feeds a multiobject tracker and a Kalman filter that interpolates through occlusions, rule‑based centroid fusion decides framing, and deployed tests across multiple sports report robust operation on modest hardware including A10 GPU setups with five CPU cores.
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chapters (17)
- 0:00Introduction
- 1:04AI in video processing
- 2:26Live ball tracking demo
- 3:32Real-time challenges
- 5:22Applications beyond sports
- 6:25Architecture constraints
- 8:12Object detection pipeline
- 10:02Key event detection
- 11:51Window framing smoothing
- 13:58Centroid modeling
- 15:01Live pipeline with Zeus
- 15:44Portability across sports
- 16:43Football tracking demo
- 17:03Video format conversion
- 17:47Tracking for analysis
- 18:51Longtail sports systems
- 19:34Deployment and future
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