Vero Vanden Abeele
where else to find them
no profile links on file
what they talk about
all 6 in the filters
where they keep going back
- CHI PLAY4 editions2019–2024
on a stage with
all 13 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| An Investigation of the Test-Retest Reliability of the miniPXI | CHI PLAY 2024 | 2024-10-14 |
Researchers recruit 100 participants on Prolific (≥98% approval, €11/hr) to play four short browser games (15–20 min) and repeat measures after a 3-week gap… | ||
| GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research | CHI PLAY 2023 | 2023-10-10 |
GMap uses a fuzzing string machine to map messy free-form game-title entries (typos, extra spaces, unofficial abbreviations, duplicates) to canonical titles… | ||
| Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout... | CHI PLAY 2023 | 2023-10-10 |
Study tests miniPXI — an 11 single‑item inventory — on two iterations of nine game prototypes with 16 participants and finds the instrument reliably detects… | ||
| Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in Dutch | CHI PLAY 2020 | 2020-11-02 |
Validation of Dutch questionnaires with 402 Dutch adolescents shows the Big Five measures (using BFI-44 and BFI-10) retain recognizable factor structure but… | ||
| Disambiguating Preferences for Gamification Strategies to Motivate Pro-Environmental Behaviour | CHI PLAY 2020 | 2020-11-02 |
A gamified mobile app with four strategies (goal-setting actions and daily challenges, progression via levels, points and avatar purchases, skip option) is… | ||
| Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card Games | CHI PLAY 2019 | 2019-10-22 |
Built a computer-vision auto-labeler that extracts play traces from commercial FreeCell and engineers features; trained a Logistic Regression classifier on… | ||
| Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience | CHI PLAY 2019 | 2019-10-22 |
Two controlled studies compare visual embellishments in two purpose-built games (40 participants: Frogger-like Cuber and Dungeon Descent) and a commercial mod… | ||
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