~/talk

Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games

Talkat CHI 2018 · 2018-04-21..04-26· [game-development, data-visualization]
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A census of 200 games released since 2005 codes only playable characters by 30 minutes of play and researcher sight reads, then consults colleagues for disputed cases; results show a clear white masculinity skew with the second-largest group being characters whose race and gender are undeterminable, and no default examples of non-binary gender; methods note indie versus AAA coding and push a shift to probabilistic reads that record varied interpretive possibilities.

AI-written summary · about

  1. 0:00Introduction to study
  2. 1:32Methodology and census design
  3. 3:36Coding race and gender
  4. 6:26Race as discursive concept
  5. 7:28Gender coding challenges
  6. 8:33Quantitative findings
  7. 10:43Interrater variability insights
  8. 13:51Reevaluating research approach
  9. 15:20Q&A session
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