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A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality

Talkat CHI 2018 · 2018-04-21..04-26· [webxr, creative-coding]
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Paper presents a descriptive framework derived from 49 games analyzed that classifies visual interaction cues along three dimensions: purpose (three tasks: discover, look, go), markedness (styling: subtle, emphasized, integrated, overlay), and trigger (player/context/agent/persistent); includes a library prototype that implements discover cues as a worn sticker, a flashing particle wrap, a floating 3D arrow, and an overlay mini‑map, and shows how game cue patterns map directly to AR design choices.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 2:11Video game guidance inspiration
  3. 5:18Framework creation process
  4. 7:12Framework dimensions explained
  5. 12:28Prototype application design
  6. 15:16Future work and challenges
  7. 15:58Q&A session
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