Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital ...
summary
An experiment with 109 players in 30-minute groups of three in Minecraft social play uses projective coding of implicit motives and coded chat plus peer likability ratings to link motives to behavior. Main claims: implicit affiliation motive predicts in-game social actions (more favorable ratings, specific chat patterns) while explicit motives correlate with questionnaires; implicit affiliation adds significant variance to regression models even after controlling for personality, explicit affiliation, self-esteem, and social traits. Coding is manual and time-consuming.
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chapters (8)
- 0:00Introduction to player choices
- 1:51Motive disposition theory
- 3:24The four core motives
- 5:13Behavioral strategies
- 7:20Study methodology
- 9:38Results and findings
- 13:04Conclusion and implications
- 15:16Q&A session
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